Before you launch
- The last fifteen days before Forever: every date from the stress test to the first raid, updated when Blizzard extended the beta.
- The launch checklist: what to do before November 4 and on the day.
- The reading guide: what to read before launch and what to skip.
- Which edition to buy: Heroic, Epic or the Collection, and when each one earns its price.
- The cozy route: a slow, low-stress way into the new content.
- Private servers the day after Forever launches: what changes for the scene.
What the game actually is
- What Classic+ is, from the reveal: the world, the systems and the 60 cap.
- Classic+ in plain English: the short version, without the marketing.
- Classic+ is not a client version: what the label means and why servers misuse it.
- The Classic+ tracker, explained: how we track the private server side of it.
- The roadmap: launch, first raids, and what is planned after.
- The soundtrack: nineteen tracks that read as a map of the new world.
Classes, talents and racials
- Paladin deep dive: Judgement stops eating your Seal, Consecration is capped at four targets, and Seal Twisting is now a capstone.
- Priest and Warrior deep dives: the two classes Blizzard finished with.
- Hunter and Druid deep dives: the first two.
- Rogue and Warlock deep dives: the middle of the series.
- The talent guide: what changed from Classic, tier by tier.
- The racials, settled: including the Forsaken paladin question.
- Custom talent systems, explained: the rune-style systems other servers run.
- Horizontal progression: how Forever handles leveling without a talent reset treadmill.
- Camping and legacy systems: what Classic carried over and what was cut.
- Campfires and camp features: what every profession brings to a campsite, and which class buffs they exclude.
Raids, dungeons and the level path
- The raid overview: all three raids unlock on December 9, with sizes, entrances and the Drakefire Amulet attunement.
- The nine dungeons: level ranges, locations and the two that are faction doors.
- The road past level 30: the Riverglades, Mount Hyjal, and why nobody has seen either yet.
- Friction and quest design: how the new zones are built to slow you down.
- Attunement, two tiers: why the old gate is a choice and not a wall.
- Books, quests, research and professions: the professions, as Blizzard has described them.
PvP, addons and the client
- Battleground matchmaking: solo queue never faces a premade, war games earn no honor.
- Podcast episode 4: the PvP episode, in full.
- The Battle for the Darkspear Islands: the new 15v15 capture and hold.
- PvP progression: Honor and Rank Points, and the old grind that is gone.
- The duel tournament winner: Warlockguy, a 20th seed Warlock, took 50,000 dollars.
- The economy crackdown: no GDKP, and Temporary Economy Holds for gold buying.
- The addon ecosystem: what works in the beta, counted.
- Controller mapping: the one text line your pad is missing, and a tool that writes it.
- Patches in two places: why client builds and official notes disagree, and which one to trust.
The beta record, and what is still open
- The ledger: every claim we could not close before the beta shut, with the source that would settle each one.
- The full verification hit list: every flagged claim, round by round.
- Where the information actually lives: which source to read for which question.
- The 24 hour send-off: the beta ends at 10:00 a.m. PDT on October 23, and Blizzard is partying in the starter zones until then.
- Podcast episode 5: the end-of-beta special with four Blizzard developers.
- The build reports, explained: what a client build number means and what it does not.
- Beta reception numbers: what testers actually said.
- What the beta can and cannot tell you: and where the datamines overreach.
- Reading the BlizzCon index as a coverage check: the transcript trick that lets you verify a reveal on your own.
Name reservation and launch day
- Name reservation: the start times by region, the three character limit counted across rulesets, and who qualifies.
- RP-PvP ships at launch: the new fourth ruleset, with names reservable in it from October 27.
- The beta extension: the beta now closes on October 23, and the stress test has end times.
- Build 70502: the internal track moved while the playable client did not.
- Controller support: what Blizzard shipped and what it cannot do yet.