Forever's battleground matchmaking will keep solo players away from premades

October 21, 2026

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By WoW Tracker Editorial ·

Blizzard's own PvP episode of the WoW: Forever podcast, published on 15 October 2026 and running 63 minutes, has details about battleground matchmaking that no text post repeats. The episode is a video, and the quotes below come from its auto-generated captions.

The rule, from senior game designer Josh "Aggrend" Greenfield:

"We're essentially making it so that pre-mades get slotted against other pre-mades. You should not, if you queue solo, you shouldn't get put up against a pre-made. Pretty much straight up."

And the same answer given a second way: premades are paired against premades, and "if you're solo or a very small group, you should get put against solo and small group people."

The small-group number is not set

Greenfield was careful about the threshold, and so should we be:

"I think there's a small group thing you can still do, like two or three or something like that. I'm not exactly sure, 100% sure of the number and how they have it tuned, cuz it's kind of they've gone back and forth a little bit trying to find the right balance."

So: a small group of two or three is expected to queue into the same pool as solo players, and the exact cut-off where a party counts as a premade is not decided. That number only becomes visible when the queues go live.

For comparison, Classic Era's Season of Discovery changed this once. In Phase Two, premades became less likely to be matched against pick-up groups, with the caveat that the rule was dropped once a group had waited long enough in the queue. Whether Forever does the same is not stated.

War games work, and pay nothing

"The war game system should still function. We're going to endeavor to have that working. You should be able to target, do that, there's like a chat command that you can do that to target a specific group and challenge them to a war game. I don't know if it will be working at launch, but it should be pretty, pretty soon after."

The limitation is honest and immediate: organized premade against premade fights cannot be policed, so they will not award honor. The episode puts it plainly, that it would be "a win trading fiesta".

Alterac Valley is no longer the honor machine

Asked directly about the rank 14 grind and the tendency to run Alterac Valley for honor, Greenfield confirmed a deliberate rebalance:

"We have gone to great lengths to make sure that AV is probably a little less lucrative when it comes to honor gains, but we have greatly increased how lucrative all of our other battlegrounds are. We want the time that you spend in Warsong, in AB, in Darkshore Islands to feel worth your time."

The design intent is that a player should be able to rotate between battlegrounds without one option dominating. Rank Points and honor are described as two separate balancing vectors, so an activity can be good for currency and bad for advancement.

Long matches and dirty tactics

No battle timers yet. Greenfield said they do not have battle timers in Warsong Gulch or Arathi Basin, and that it is "one of those things we'll look at". Alterac Valley keeps its force depletion, and the reasoning is that "we don't want them to be a miserable experience where one team can monopolize another group's time".

The graveyard jump is under review. Savix asked about the Warsong graveyard jump. The answer was that there "is a fine line between creative use of game mechanics and an exploit", that the trick may be part of the skill expression of early battlegrounds, and that they will judge it by behavior: if it becomes degenerative, they will step in. What is being fixed now are places players can reach illegitimately to hide a flag or stall a game.

They promise to keep watching. "Battlegrounds will not be a one-and-done thing. We will be actively monitoring how people are playing them."

How to grade this

There is no Blizzard text post for this. It is a first-party video, the quotes are from that video's captions, and matchmaking is a server-side system, so no client build can confirm or deny it. We are reporting the episode, and the parts that are still open, as open.

For the wider PvP picture, see episode 4 in our own coverage and the October 8 PvP progression post.

SOURCES: "The PvP Episode ft. Tips Out and Savix, Episode 4, The WoW: Forever Podcast", published on the official World of Warcraft channel on 15 October 2026 at 09:15 PDT, 63 minutes, read on 21 October 2026. Quotations are from the video's auto-generated English captions, retrieved through a search index of the official page because YouTube's caption endpoint is not reachable from our network.