Blizzard has deep-dived four of ten classes, and we are counting which

October 2, 2026

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By WoW Tracker Editorial ·

Blizzard's class deep dive rollout has covered four of ten classes: Hunter and Druid on 30 September, and Priest and Warrior in a second post the same day.

Not covered: Paladin, Rogue, Shaman, Mage, Death Knight and Monk.

Why the ratio matters more than it looks

The structural claim in both published posts is a new 16-point talent milestone joining the original 11, 21 and 31, with the row count and tree structure otherwise unchanged.

That is a change to the talent system's shape, not to one class. If it holds across the remaining six, then every class in Forever gains a fourth milestone row, which is a structural change to how talents are spent in the game and would affect any theory about how the meta is built.

If it does not hold, then the 16-point milestone is a decision for these four, and the other six play on original WoW's three-row structure. Those are very different games and we currently have evidence for one of them covering 40% of the roster.

We are not predicting which. The two posts carry the same caveat that abilities and talents "may continue to evolve throughout the beta test and are subject to additional changes", and a system that changed during beta may change again before launch on 4 November.

The baseline moves, and that is the pattern

Across the four covered classes, several abilities moved from talents to baseline: Blessing of Kings and Improved Mark of the Wild for the classes that had them as talents, Aimed Shot for Hunters at 20, Fear Ward and Devouring Plague for Priests at 20, Divine Spirit at 30, and Shadow Word: Death as a baseline Priest ability at 32, which is eight levels earlier than the level it arrives at in original WoW.

If that direction continues across the other six, then a meaningful share of the original talent trees gets cheaper in practice, because points that used to buy baseline functionality are free. That is a different balance lever from adding a milestone row, and it is easier to miss, because the tree still looks the same.

It is also the reason we are not writing a talent-build guide out of two posts. A build guide written from four classes and 40% of the tree structure would be a guide to a game that does not exist yet.

The other number worth watching

Both posts also confirm the same infrastructure: talents change at a class trainer in a major city, and Dual Specialization unlocks at level 40.

Those are unchanged from original WoW, which is worth saying plainly. The parts of the system Blizzard has documented as unchanged are the level gates and the row count. The parts it has changed are the milestone count and what counts as baseline.

SOURCES: Blizzard's own class deep dive posts for Hunter and Druid, and for Priest and Warrior, both dated 30 September 2026, read from the official news pages on October 2 2026. The list of uncovered classes is our own comparison against the standard ten-class roster and Blizzard's own posts, not a claim from Blizzard about its roadmap. We do not have a beta client. Related: the class deep dives in full, the milestone and Dual Spec detail, and the verification hit list.