September 17, 2026 — OutlawCraft's day-two documentation drop is a full design document, not a reskin. The solo developer's "Survivor's Handbook" game guide opens with "OutlawCraft: Survive is not the World of Warcraft you know. Every system on this realm is custom," then details a zombie-outbreak survival realm on a WotLK 3.3.5a base: "when you die, you lose everything." Everything below is the server's own documentation, read September 17 — single source, server-reported, and the guide's own FAQ closes with "all subject to change."
The survival loop
- Account rules: one character per account, one login per IP, and the level cap is 10 — with 21 talent points at cap and one cheap capstone per tree.
- Death is a full wipe. Everything you carry drops into a death sack anyone can loot for 30 minutes, holding a readable Dog Tag (name, level, date). You respawn at level 1 with talents wiped; the Shorewarden on the Westfall Longshore revives you, or wakes you at your named Bedroll.
- Hunger and thirst
run 0-100 with regen tiers (normal above 50, none at 10 and below)now run 0-200 with banked surplus. Hunger and thirst reduce stamina regeneration, starvation cannot kill, and dehydration drains health and kills. Bleeding: any gunshot/arrow bleeds every hit, blades about 1-in-7, maces never, zombies 1-in-8 - roughly 4 damage every 3 seconds for 30 seconds, stopped by any medical item with no cooldown (Surgeon's Kit channels in 1 second, crafted bandages 6-8).
The Infected world
- Almost every hostile is one of five zombie tiers (Shambler → Runner → Brute → Mutant → Alpha), scaling south to north: Westfall, Duskwood and Stranglethorn are tier 1, Elwynn tier 2, the northern zones tier 4. Karazhan's Alphas are tier 5, and VanCleef at the end of the Deadmines is an Alpha.
- Noise — shooting, aiming, sprinting, casting runes, mining, even yelling in voice — draws Runners. Zombies heal: hurt one and leave for a minute and it returns at full health 30 seconds later. A shut door makes them give up.
Black Sites: the dungeons
- Classic dungeons are now shared, instance-free maps tuned for levels 1-10.
They opened for everyone for 30 minutes, then closed for 5 minutes.The current changelog sets the normal window to 10 minutes, the lockout to 2 minutes, and Karazhan to 60 minutes. Anyone walks in free during the window; the end-of-site Cache holds the next tier's gem, one per opening. Some sites are full of Blight/Choking Gas needing a Sealed Respirator, and logging out inside a closing site wakes you outside the site.
Claims & raiding
- A Claim Flag stakes a 50-yard radius (2 claims per clan, 200 yards apart, Officer rank to plant, renewed every 5 days or the base decays). Claims
hold 25 pieces, max 5 doorsnow hold 150 pieces, with a maximum of 8 doors, and block zombie and crate respawns. - Gnomish Code Locks take a 6-digit code, remember you, jam for a minute after 5 wrong guesses, and don't auto-admit your clan — re-key to lock old members out.
- Breaking in: doors and gates yield only to Sapper Charges; walls and windows take a Heavy Crowbar but only from inside, within 10 minutes of a charge breaching a door in that claim. Destroy the Claim Flag and the base is unclaimed and falls apart. Spilled loot is never deleted.
PvP and anti-cheat
- The whole world is open PvP with XP for kills, Booty Bay a ceasefire zone. The standout: a 60-yard render cap — players beyond 60 yards or behind walls aren't sent to your client at all, so no nameplate, no target, "nothing for a cheat to read" (squadmates always visible).
- No general/trade channels and no mail; you need a clan to group (4-player squads). Proximity voice: whisper ~20 yards silent, normal ~50 (draws zombies from ~15), yell ~175 (draws ~60).
- Magic is rune-gated: three spells (Ember Bolt, Rime Shard, Arcane Lance) each consume a rune bound at a Workbench; Talents die with you.
September 23 changelog addendum
The latest first-party changelog changes the day-two guide in several places:
- Black Sites: normal runs are now 10 minutes, followed by a 2-minute lockout; Karazhan runs for 60 minutes.
- Survival: hunger and thirst now affect stamina regeneration, thirst can kill, and ten minutes of inactivity logs the character out normally.
- Content: champion zombies, boats, a rotor, a six-tier gear ladder, building limits, a one-hour "I'm stuck" recovery cast, and a revised Who panel are now documented.
- Economy: crafted items no longer sell to vendors for more than their materials, and some utility items cannot be vendor-sold at all.
- Operations: the server says a VPN tunnel restart caused 49 disconnects in 24 hours. Realm traffic is now separated from website, database, and Discord traffic, with background tunnel renewal. This is server-reported, not independent uptime evidence.
The handbook remains a beta design document. Current client patch and launcher files are still required after updates.
Client reality and conflict flags
- Requires a real WotLK 3.3.5a (build 12340) client; a custom patch and addon are both mandatory (no patch = red question marks and dead buildings; no addon = no clan founding, no container windows, no build menu). Trading runs on scrap, not gold.
Two conflicts to flag honestly: the guide says the cap is 10, but the public Solo PvP ladder lists a level-40 character first (0 kills, no guild) - a same-site self-contradiction, possibly test data, unverified. And the 21-character ladder shows every entry with the same class icon, consistent with the guide's "every race plays one class: the Outlaw."
Context: OutlawCraft joined the tracker on day one (Azeron and OutlawCraft join the tracker; server page); the tracker lists this realm for the design, not the population.
SOURCES: OutlawCraft game guide, developer update, public changelog, download page, and armory solo-PvP ladder - all first-party and read September 25, 2026; server-reported, no independent verification. The OutlawCraft server page remains the tracker entry.