Blizzard raises dungeon kill experience by 50 percent

November 9, 2026

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By WoW Tracker Editorial ·

World of Warcraft: Forever's first weekend ended with a leveling concession. In a November 8 blue post, Kaivax said Blizzard deployed a hotfix at about 11:05 PST that increased kill experience in dungeons by 50 percent, "so it feels better to go back in for more runs." The EU forum copy of the same post times it at about 20:05 CET.

What changed

The change is to dungeon enemy kill experience, not quest experience and not the client. Our CDN watch still reads 1.60.1.70862 on the wowf track, last updated November 7, so this was a server-side hotfix rather than a new build. Blizzard has not published a full note keyed to a build for it.

The post arrived after a weekend of player threads arguing that dungeon leveling was slower than open-world grinding. The announcement gives Blizzard's reason plainly: dungeon runs should feel worth repeating.

What is still dated

The larger class pass is still set for Tuesday, November 10, as Kaivax announced on November 6: Hunter pets and Warlock Voidwalkers toward Classic Era durability, Affliction Wracks adjusted against other damage over time effects without changing total output, and Enhancement Shaman moved toward Strength over Intellect and spellpower. Those are still planned changes, not shipped ones.

What we are not claiming

We are not treating the 50 percent figure as a measured XP table. It is Blizzard's own description of the hotfix. We also have no new ForeverDB comparison for this change, because no new client build shipped with it.

SOURCES: Kaivax's November 8 post "Dungeon Enemy XP Increased - November 8" on the US forums at us.forums.blizzard.com/en/wow/t/2406595 and the EU forum copy at eu.forums.blizzard.com/en/wow/t/640598, both read November 9 2026; Kaivax's November 6 "Class Tuning Incoming - November 10" post; our own CDN watch for build 1.60.1.70862. Related: the first weekend brief, the launch-day brief, the Forever hub, and the launch calendar.