September 17, 2026 — The independent reference site classicwowforever.com published a September 15 update batch that adds four details the tracker does not yet list: planned 10-, 20- and 40-player raid tracks, Hardcore Legacy carryover, a Hardcore warning before world refreshes, and the official dungeon experience curve (kill XP sharply down, dungeon quest XP sharply up). The site flags its own data as captured, community-reported or estimated — and in places AI-assisted — so everything here is listed as fan-reference, not Blizzard confirmation.
What is new (per the reference, flagged)
- Raid tracks of 10, 20 and 40 players are planned. The reference does not map which raids get which size — treat the track structure as the claim, not a launch schedule.
- Hardcore carries Legacy progress into later runs. Reruns keep the Legacy points earned on a Hardcore death — the one-way transfer out stays as covered, but Legacy progression is not lost with the character.
- Hardcore players get a warning before world refreshes — an announced refresh event rather than an unseen wipe.
The dungeon XP curve: two independent sources
The strongest item in the batch — the dungeon experience rebalance — does not rest on the reference alone. Blizzard's principal designer on Forever, Kris Zierhut, told The Sun (September 15, via Icy Veins): dungeon kill XP is brought "way down" while dungeon quest XP is "much, much, much higher", so the first clear of a dungeon is the payoff and repeated dungeon-spamming is not the leveling route. classicwowforever's own update ("dungeon quests reward the first run more heavily") matches that reading. This is the same philosophy behind the camping changes on the hub: Evergreen content rewards first-time exploration, not repetition.
What it means for private servers
A 10/20/40 raid track on launch raids (Hyjal Summit, the Barrow Deeps) is the scene's familiar three-format structure — the format private servers have run since Vanilla, now the official template instead of a PS choice. Hardcore-with-progression is the notable divergence: death-losing-more than character life is a design private-server Hardcore modes rarely attempt. The dungeon XP curve is the cleaner signal — it aims directly at the dungeon-spam meta that dominates WotLK-era and modern private realms, and its first-run-favored shape is worth watching against new-project tuning in the beta.
Tracker
No server changes here. The reference site also confirms, in its changelog, talent calculators for all nine classes — consistent with the Classic-era 9-class reading from the Kotaku designer interview (no SoD-style hybrids). Full system tables live on the Forever hub; open questions collected on the beta verification hit list.